![]() ![]() ![]() This time around their adventuring days are behind them and they’re instead living normal (well, almost) lives. Trine 3: The Artifacts Of Power kicks off by re-introducing us to the trio of heroes we’ve grown to love: Pontius the Knight, Zoya the Thief and Amadeus the Wizard. However, if history has taught us anything it’s that the 2D to 3D transition isn’t always a smooth one – the question is does Trine follow in the path of the Super Mario series and adopt the three dimensional axis blissfully, or does it instead end up in the muddled state that Sonic The Hedgehog finds itself in? Whilst a lot of the formula that makes Trine such a great series remains the same, the game has now taken a 3D route – gone are the 2D planes that fans are used to and instead we now get to venture through beautifully visualised 3D worlds that manage to feel even more alive than ever before. That’s not the case with Trine 3: The Artifacts Of Power though. The formula works and the game always looks impressive visually, but besides a new story and different environments not much has changed between entries. ![]() Yet for all the positives Trine has, it’s been difficult to see what developers Frozenbyte could do to evolve the series. From the moment I played the first entry on the Playstation 3 all the way to Trine 2: The Complete Story’s release on the Playstation 4 – the fairytale vibe, Lost Vikings-esque gameplay and stupendous graphics have made sure that the series has stood high among 2D puzzle platformers. Ah, Trine. The hours upon hours of gaming bliss that the series has provided me with is startling. ![]()
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